1ambient[]={0.15000001,0.5,0.58099985,0.15000001};
2diffuse[]={3,4,1.5,0.69999999};
3forcedDiffuse[]={0,0,0,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="dz\plants_bliss\tree\data\t_pyruscommunis_2s_lod4_nohq.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";