2diffuse[]={0.34999999,0.34999999,0.34999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.050000001,0.15000001,0.94999999,0.5};
12 texture="dz\plants_bliss\tree\data\t_salix_fragilis_bark_nohq.paa";
24 texture="dz\plants_bliss\tree\data\t_salix2s_1_trunk_mc.paa";