1ambient[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0.1,0.05,0,0.6,MC)";
47 texture="dz\structures_bliss\underground\entrance\data\underground_entrance_as.paa";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,64,1,1)fresnel(1.26,1.05)";
83 texture="dz\data\data\env_land_co.paa";