1ambient[]={0.89999998,0.89999998,0.89999998,1};
2diffuse[]={0.89999998,0.89999998,0.89999998,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
14 aside[]={0.60000002,0,0};
15 up[]={0,0.60000002,0};
47 aside[]={0.60000002,0,0};
48 up[]={0,0.60000002,0};
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104 texture="dz\structures_bliss\data\concrete\concrete_bare_co.paa";
109 texture="dz\structures_bliss\data\concrete\concrete_bare_rough_co.paa";
114 texture="dz\structures_bliss\data\concrete\bricks_plastered1_co.paa";
119 texture="dz\structures_bliss\walls\data\wall_indvar2_mask.paa";
124 texture="#(rgb,8,8,3)color(0.4,0.01,1,1,DTSMDI)";
129 texture="dz\structures_bliss\data\detailmaps\concrete_rough_dtsmdi.paa";
134 texture="dz\structures_bliss\data\detailmaps\concrete_rough_dtsmdi.paa";
139 texture="#(rgb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
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149 texture="dz\structures_bliss\walls\data\wall_indvar2_as.paa";
154 texture="dz\structures_bliss\data\bricks\housev_2i_brick_nohq.paa";
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169 texture="dz\structures_bliss\data\bricks\bricks_plastered1_nohq.paa";