2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.079999998,0.079999998,0.079999998,0};
11 texture="dz\structures\wrecks\vehicles\data\bmp2_01_wrecked_nohq.paa";
23 texture="dz\structures\wrecks\vehicles\data\bmp2_wrecked_dt.paa";
35 texture="dz\structures\wrecks\vehicles\data\bmp2_wrecked_mc.paa";
47 texture="dz\structures\wrecks\vehicles\data\bmp2_wrecked_ads.paa";
59 texture="dz\structures\wrecks\vehicles\data\bmp2_01_wrecked_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(10,10.26)";
83 texture="dz\data\data\env_land_co.paa";