1ambient[]={0.63999999,0.63999999,0.63999999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.177001,0.177001,0.177001,0};
6specularPower=86.099998;
7PixelShaderID="NormalMapSpecularDIMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures\signs\billboards\data\billboard_front_nohq.paa";
23 texture="dz\structures\signs\billboards\data\billboard_front_smdi.paa";