3forcedDiffuse[]={0,0,0,0};
5specular[]={0.177001,0.177001,0.177001,0};
7PixelShaderID="NormalMapSpecularDIMap";
8VertexShaderID="NormalMap";
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="dz\structures\signs\billboards\data\billboard_front_smdi.paa";