1ambient[]={0.69999999,0.69999999,0.85000002,1};
2diffuse[]={0.69999999,0.69999999,0.85000002,1};
3forcedDiffuse[]={0.1,0.050000001,0.0099999998,1};
5specular[]={1.55,1.55,1.55,1};
11 texture="dz\vehicles\water\boat_01\data\boat_01_nohq.paa";
23 texture="dz\vehicles\water\boat_01\data\destr_rubber_half_dt.paa";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\vehicles\water\boat_01\data\boat_01_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1.53,0.002)";
76 texture="dz\data\data\env_lake_co.paa";