Dayz Explorer CPP 1.28.160049
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jeans_f_blood.rvmat
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1class StageTI
2{
3 texture="dz\characters\pants\data\jeans_f_ti_ca.paa";
4};
5ambient[]={1,1,1,1};
6diffuse[]={1,1,1,1};
7forcedDiffuse[]={0,0,0,1};
8emmisive[]={0,0,0,1};
9specular[]={0.78039217,0.78039217,0.78039217,0};
10specularPower=45;
11PixelShaderID="Super";
12VertexShaderID="Super";
13class Stage1
14{
15 texture="dz\characters\pants\data\jeans_f_nohq.paa";
16 uvSource="tex";
17 class uvTransform
18 {
19 aside[]={1,0,0};
20 up[]={0,1,0};
21 dir[]={0,0,0};
22 pos[]={0,0,0};
23 };
24};
25class Stage2
26{
27 texture="dz\characters\data\blood_co.paa";
28 uvSource="tex";
29 class uvTransform
30 {
31 aside[]={2.0999999,0,0};
32 up[]={0,0.80000001,0};
33 dir[]={0,0,0};
34 pos[]=
35 {
36 "0.0+(-0.5*2.1)",
37 "0.12-0.05*0.80",
38 0
39 };
40 };
41};
42class Stage3
43{
44 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
45 uvSource="tex";
46 class uvTransform
47 {
48 aside[]={1,0,0};
49 up[]={0,1,0};
50 dir[]={0,0,0};
51 pos[]={0,0,0};
52 };
53};
54class Stage4
55{
56 texture="dz\characters\pants\data\jeans_f_as.paa";
57 uvSource="tex";
58 class uvTransform
59 {
60 aside[]={1,0,0};
61 up[]={0,1,0};
62 dir[]={0,0,0};
63 pos[]={0,0,0};
64 };
65};
66class Stage5
67{
68 texture="dz\characters\pants\data\jeans_f_smdi.paa";
69 uvSource="tex";
70 class uvTransform
71 {
72 aside[]={1,0,0};
73 up[]={0,1,0};
74 dir[]={0,0,0};
75 pos[]={0,0,0};
76 };
77};
78class Stage6
79{
80 texture="#(ai,64,64,1)fresnel(1.37,0.25)";
81 uvSource="none";
82};
83class Stage7
84{
85 texture="#(argb,8,8,3)color(0.65,0.65,0.65,1,CO)";
86 uvSource="tex";
87 class uvTransform
88 {
89 aside[]={1,0,0};
90 up[]={0,1,0};
91 dir[]={0,0,0};
92 pos[]={0,0,0};
93 };
94};