3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
11 texture="dz\gear\crafting\data\bone_hook_nohq.paa";
23 texture="#(argb,8,8,3)color(0.4,0.4,0.4,1,DT)";
35 texture="dz\characters\data\generic_damage_mc.paa";
39 aside[]={0.69999999,0,0};
40 up[]={0,0.69999999,0};
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\gear\crafting\data\bone_hook_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1,1.33)";
83 texture="dz\data\data\env_land_co.paa";