1ambient[]={0.89999998,0.89999998,0.89999998,0.89999998};
2diffuse[]={0.89999998,0.89999998,0.89999998,0.89999998};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40000001,0.40000001,0.40000001,1};
11 texture="dz\weapons\archery\bow_pvc\data\bow_pvc_nohq.paa";
23 texture="#(argb,8,8,3)color(0.4,0.4,0.4,0.4,DT)";
35 texture="dz\weapons\data\weapons_damage_generic_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\archery\bow_pvc\data\bow_pvc_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.3,0.6)";
76 texture="dz\data\data\env_land_co.paa";