3 texture="dz\characters\pants\data\cargopants_ti_ca.paa";
7forcedDiffuse[]={0,0,0,1};
9specular[]={0.50980395,0.50980395,0.50980395,0};
12VertexShaderID="Super";
15 texture="dz\characters\pants\data\breechesf_nohq.paa";
27 texture="dz\characters\data\blood_co.paa";
31 aside[]={2.1500001,0,0};
36 "0.0+(-0.5*2.15)+2.15*0.000",
44 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
56 texture="dz\characters\pants\data\breechesf_as.paa";
68 texture="dz\characters\pants\data\breechesf_smdi.paa";
80 texture="#(ai,64,64,1)fresnel(1.37,0.25)";
85 texture="#(argb,8,8,3)color(0.0,0.0,0.0,1,CO)";