1ambient[]={0.60000002,0.60000002,0.60000002,1};
2diffuse[]={0.60000002,0.60000002,0.60000002,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="NormalMapSpecularDIMap";
8VertexShaderID="NormalMap";
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(1,0.01,1,1,SMDI)";