1ambient[]={1.25,1.25,1.25,1};
2diffuse[]={1.25,1.25,1.25,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.2,0.2,0.2,1};
11 texture="dz\structures_bliss\roads\bridges\data\asf3_clear_co.paa";
23 texture="dz\structures_bliss\roads\bridges\data\asf3_clear_nohq.paa";
35 texture="#(argb,8,8,3)color(0.415,0.415,0.415,0.415,DT)";
47 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
59 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
71 texture="#(argb,8,8,3)color(1,0,1,0,SMDI)";
83 texture="#(ai,64,64,1)fresnelGlass()";
95 texture="dz\data\data\env_land_co.paa";