3forcedDiffuse[]={0,0,0,0};
5specular[]={0.51769215,0.51730001,0.51730001,1};
6specularPower=75.799995;
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104 texture="dz\gear\tools\data\broom_birch_nohq.paa";
109 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
114 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
119 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
124 texture="dz\gear\tools\data\broom_birch_smdi.paa";
129 texture="#(ai,32,128,1)fresnel(0.7,0.8)";
134 texture="dz\data\data\env_land_co.paa";
139 texture="#(argb,8,8,3)color(0,0,0,1,CO)";