3forcedDiffuse[]={0,0,0,0};
5specular[]={0.25,0.25,0.25,1};
99 texture="dz\gear\tools\data\broom_co.paa";
104 texture="dz\gear\tools\data\broom_nohq.paa";
109 texture="#(argb,8,8,3)color(0.3,0.3,0.3,1,DT)";
114 texture="dz\characters\data\generic_wood_damage_mc.paa";
119 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
124 texture="dz\gear\tools\data\broom_smdi.paa";
129 texture="#(ai,32,128,1)fresnel(0.7,0.8)";
134 texture="dz\data\data\env_land_co.paa";
139 texture="#(argb,8,8,3)color(0,0,0,1,CO)";