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3forcedDiffuse[]={0,0,0,0};
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23 texture="#(argb,8,8,3)color(0.45,0.45,0.45,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures_bliss\ruins\data\burnedhouse_brick_ads.paa";
59 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
71 texture="#(ai,32,128,1)fresnel(2.13,0.73)";
83 texture="dz\data\data\env_land_co.paa";