2diffuse[]={0.5,0.40000001,0.2,1};
3forcedDiffuse[]={0.54699993,0.55599999,0.41599995,0.47};
4emmisive[]={1.5,1.5,1.5,0};
5specular[]={0.034000002,0.034000002,0.034000002,0.2};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
9plantWind[]={0.050000001,0.0099999998,0.99000001,0.5};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.6,0.6,0.6,1,MCA)";