2diffuse[]={0.1,0.1,0.050000001,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.0099999998,0.050000001,0.94999999,0.5};
12 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
24 texture="dz\plants\bush\data\b_sambucusnigra_2s_trunk_mc.paa";