3forcedDiffuse[]={0,0,0,0};
5specular[]={0.30000001,0.34999999,0.40000001,1};
11 texture="dz\characters\tops\data\bushlatPoliceJacket_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\tops\data\tops_damage_mc.paa";
47 texture="dz\characters\tops\data\bushlatPoliceJacket_as.paa";
59 texture="dz\characters\tops\data\bushlatPoliceJacket_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1.23,0.67)";
76 texture="#(argb,8,8,3)color(0.4,0.4,0.4,1,CO)";