2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures\data\bunker_grass4_co.paa";
104 texture="dz\structures\data\bunker_grass6_co.paa";
109 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
114 texture="#(argb,8,8,3)color(1,1,1,0,CO)";
119 texture="dz\structures\wrecks\aircraft\data\c130j_wreck_dirt_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures\wrecks\aircraft\data\c130j_wreck_dirt_as.paa";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";