Dayz Explorer CPP 1.28.160049
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c_beech.rvmat
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1mainLight="Sun";
2fogMode="Fog";
3ambient[]={0.44999999,0.44999999,0.25,2};
4diffuse[]={0.60000002,0.60000002,0.40000001,0.5};
5forcedDiffuse[]={0,0,0,0.30000001};
6emmisive[]={0,0,0,1};
7specular[]={0,0,0,1};
8specularPower=1;
9shadowBias=0.2;
10plantWind[]={0.090000004,0.11,0.2,10.98};
11renderFlags[]=
12{
13 "AlphaTest32"
14};
15PixelShaderID="Grass";
16VertexShaderID="Grass";
17class Stage2
18{
19 texture="#(argb,8,8,3)color(0.5,0.5,1.0,1.0,NOHQ)";
20 uvSource="tex";
21 class uvTransform
22 {
23 aside[]={1,0,0};
24 up[]={0,1,0};
25 dir[]={0,0,0};
26 pos[]={0,0,0};
27 };
28};
29class Stage3
30{
31 texture="dz\plants_bliss\clutter\data\c_beech_windmask_co.paa";
32 uvSource="tex1";
33 class uvTransform
34 {
35 aside[]={1,0,0};
36 up[]={0,1,0};
37 dir[]={0,0,0};
38 pos[]={0,0,0};
39 };
40};