3ambient[]={0.5,0.2,0.1,2};
4diffuse[]={0.5,0.2,0.1,0.5};
5forcedDiffuse[]={0,0,0,0.30000001};
10plantWind[]={0.090000004,0.11,0.2,10.98};
16VertexShaderID="Grass";
19 texture="#(argb,8,8,3)color(0.5,0.5,1.0,1.0,NOHQ)";
31 texture="dz\plants_bliss\clutter\data\c_beech_windmask_co.paa";