Dayz Explorer CPP 1.28.160049
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c_branches_picea.rvmat
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1ambient[]={0.69999999,0.69999999,0.69999999,1};
2diffuse[]={0.80000001,0.80000001,0.80000001,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.050000001,0.050000001,0.050000001,0};
6specularPower=50;
7renderFlags[]=
8{
9 "AlphaTest32"
10};
11PixelShaderID="Super";
12VertexShaderID="Super";
13class Stage1
14{
15 texture="dz\plants_bliss\clutter\data\c_branches_picea_nohq.paa";
16 uvSource="tex";
17 class uvTransform
18 {
19 aside[]={1,0,0};
20 up[]={0,1,0};
21 dir[]={0,0,0};
22 pos[]={0,0,0};
23 };
24};
25class Stage2
26{
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
28 uvSource="tex";
29 class uvTransform
30 {
31 aside[]={1,0,0};
32 up[]={0,1,0};
33 dir[]={0,0,0};
34 pos[]={0,0,0};
35 };
36 Filter="Point";
37};
38class Stage3
39{
40 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
41 uvSource="tex";
42 class uvTransform
43 {
44 aside[]={1,0,0};
45 up[]={0,1,0};
46 dir[]={0,0,0};
47 pos[]={0,0,0};
48 };
49};
50class Stage4
51{
52 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
53 uvSource="tex";
54 class uvTransform
55 {
56 aside[]={1,0,0};
57 up[]={0,1,0};
58 dir[]={0,0,0};
59 pos[]={0,0,0};
60 };
61};
62class Stage5
63{
64 texture="#(argb,8,8,3)color(1,0.2,1,1,SMDI)";
65 uvSource="tex";
66 class uvTransform
67 {
68 aside[]={1,0,0};
69 up[]={0,1,0};
70 dir[]={0,0,0};
71 pos[]={0,0,0};
72 };
73};
74class Stage6
75{
76 texture="#(ai,64,64,2)fresnel(0.95,0.78)";
77 uvSource="none";
78};
79class Stage7
80{
81 texture="dz\data\data\env_roughness_co.paa";
82 uvSource="none";
83};