3ambient[]={0.40000001,0.40000001,0.60000002,2};
4diffuse[]={0.60000002,0.5,0.40000001,1};
5forcedDiffuse[]={0,0,0,0};
10plantWind[]={0.059999999,0.13,0.94,50.5};
16VertexShaderID="Grass";
19 texture="dz\plants\clutter\data\c_broadleaf_sprouts_mask_co.paa";