3ambient[]={0.69999999,0.69999999,0.69999999,1.25};
4diffuse[]={0.40000001,0.40000001,0.40000001,1.25};
5forcedDiffuse[]={0,0,0,0};
10plantWind[]={0.15000001,0.30000001,0.80000001,20.299999};
16VertexShaderID="Grass";
19 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
31 texture="dz\plants_sakhal\clutter\data\c_browngrass_flat_windmask_co.paa";