3ambient[]={0.2,0.19,0.15000001,1.5};
4diffuse[]={0.2,0.19,0.15000001,1.5};
5forcedDiffuse[]={0,0,0,0};
10plantWind[]={0.1,0.40000001,0.80000001,10.3};
16VertexShaderID="Grass";
19 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NO)";
31 texture="dz\plants_sakhal\clutter\data\c_browngrass_lump_windmask_co.paa";