Dayz Explorer CPP
1.28.160049
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c_flower.rvmat
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mainLight="Sun";
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fogMode="Fog";
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ambient[]={1,1,1,1.5};
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diffuse[]=
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{
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0.75,
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1.5,
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"1.25.1"
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};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0,0,0,1};
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specularPower=1;
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shadowBias=0.2;
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plantWind[]={0.050000001,0.13,0.94,15.5};
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renderFlags[]=
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{
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"AlphaTest32"
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};
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PixelShaderID="Grass";
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VertexShaderID="Grass";
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="dz\plants_bliss\clutter\data\c_grass_windmask_co.paa";
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uvSource="tex1";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
P:
DZ
plants_bliss
clutter
data
c_flower.rvmat
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1.12.0