3ambient[]={0.2,0.2,0.2,2};
4diffuse[]={0.30000001,0.30000001,0.30000001,1};
5forcedDiffuse[]={0,0,0,0};
10plantWind[]={0.0099999998,0.25,0.25,50.5};
16VertexShaderID="Grass";
19 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
31 texture="dz\plants_bliss\clutter\data\c_grass_windmask_co.paa";