3ambient[]={1,1,0.85000002,2};
4diffuse[]={0.60000002,0.5,0.73500001,1};
5forcedDiffuse[]={0,0,0,1};
7specular[]={0.015,0.035,0.015,1};
10plantWind[]={0.059999999,0.1,0.69999999,0.25};
16VertexShaderID="Grass";
19 texture="dz\plants_bliss\clutter\data\c_grass_nohq.paa";
31 texture="dz\plants_bliss\clutter\data\c_grass_windmask_co.paa";