16forcedDiffuse[]={0.5,0.5,0.5,0.30000001};
17emmisive[]={0.5,0.5,0.5,0};
21plantWind[]={0.050000001,0.13,0.94,15.5};
27VertexShaderID="Grass";
30 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
42 texture="dz\plants_bliss\clutter\data\c_grass_windmask_co.paa";