Dayz Explorer CPP 1.28.160049
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c_grassplant2.rvmat
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1mainLight="Sun";
2fogMode="Fog";
3ambient[]=
4{
5 1,
6 1,
7 "1.0.5",
8 1.5
9};
10diffuse[]=
11{
12 0.69999999,
13 0.69999999,
14 "0.7.1"
15};
16forcedDiffuse[]={0.5,0.5,0.5,0.30000001};
17emmisive[]={0.5,0.5,0.5,0};
18specular[]={0,0,0,0};
19specularPower=20;
20shadowBias=0.2;
21plantWind[]={0.050000001,0.13,0.94,15.5};
22renderFlags[]=
23{
24 "AlphaTest32"
25};
26PixelShaderID="Grass";
27VertexShaderID="Grass";
28class Stage2
29{
30 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
31 uvSource="tex";
32 class uvTransform
33 {
34 aside[]={1,0,0};
35 up[]={0,1,0};
36 dir[]={0,0,0};
37 pos[]={0,0,0};
38 };
39};
40class Stage3
41{
42 texture="dz\plants_bliss\clutter\data\c_grass_windmask_co.paa";
43 uvSource="tex1";
44 class uvTransform
45 {
46 aside[]={1,0,0};
47 up[]={0,1,0};
48 dir[]={0,0,0};
49 pos[]={0,0,0};
50 };
51};