3ambient[]={0.5,0.15000001,0.1,1};
4diffuse[]={0.5,0.25,0.25,1};
5forcedDiffuse[]={0,0,0,0};
10plantWind[]={0.090000004,0.11,0.2,10.98};
16VertexShaderID="Grass";
19 texture="#(argb,8,8,3)color(0.5,0.5,1.0,1.0,NOHQ)";
31 texture="#(argb,8,8,3)color(0,0,0,0,MCA)";