3ambient[]={0.02,0.61000001,1,1.5};
10forcedDiffuse[]={0.5,0.5,0.5,0.30000001};
11emmisive[]={0.5,0.5,0.5,0};
15plantWind[]={0.050000001,0.13,0.94,15.5};
21VertexShaderID="Grass";
24 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
36 texture="dz\plants_bliss\clutter\data\c_grass_windmask_co.paa";