Dayz Explorer CPP 1.28.160049
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c_mat2.rvmat
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1mainLight="Sun";
2fogMode="Fog";
3ambient[]={0.02,0.61000001,1,1.5};
4diffuse[]=
5{
6 0.69999999,
7 0.69999999,
8 "0.7.1"
9};
10forcedDiffuse[]={0.5,0.5,0.5,0.30000001};
11emmisive[]={0.5,0.5,0.5,0};
12specular[]={0,0,0,0};
13specularPower=20;
14shadowBias=0.2;
15plantWind[]={0.050000001,0.13,0.94,15.5};
16renderFlags[]=
17{
18 "AlphaTest32"
19};
20PixelShaderID="Grass";
21VertexShaderID="Grass";
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage3
35{
36 texture="dz\plants_bliss\clutter\data\c_grass_windmask_co.paa";
37 uvSource="tex1";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};