4diffuse[]={0.5,0.5,0.5,1};
5forcedDiffuse[]={1,1,1,1};
10plantWind[]={0.059999999,0.1,0.69999999,0.25};
16VertexShaderID="Grass";
19 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
31 texture="dz\plants_bliss\clutter\data\c_grass_windmask_co.paa";