1ambient[]={0.99999982,0.99999988,0.99999994,1};
2diffuse[]={0.99999982,0.99999988,0.99999994,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40000001,0.40000001,0.40000001,1};
11 texture="dz\characters\headgear\data\camohelmet_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\tops\data\tops_destruct_mc.paa";
47 texture="dz\characters\headgear\data\camohelmet_as.paa";
59 texture="dz\characters\headgear\data\camohelmet_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(1,0.7)";
76 texture="dz\data\data\env_land_co.paa";