Dayz Explorer CPP 1.28.160049
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camonet_east.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={1,1,1,1};
3forcedDiffuse[]={0.1,0.1,0.1,1};
4emmisive[]={0,0,0,0};
5specular[]={0.02,0.02,0.02,0};
6specularPower=40;
7PixelShaderID="Tree";
8VertexShaderID="TreeNoFade";
9plantWind[]={0.0099999998,0.1,60.950001,1.5};
10class Stage1
11{
12 texture="dz\structures\military\improvised\data\camonet_east_nohq.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(1,1,1,0.5,MCA)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};
34class Stage4
35{
36 texture="dz\structures\military\improvised\data\camonet_windmask_co.paa";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,0};
43 pos[]={0,0,0};
44 };
45};