3forcedDiffuse[]={0.1,0.1,0.1,1};
5specular[]={0.02,0.02,0.02,0};
8VertexShaderID="TreeNoFade";
9plantWind[]={0.0099999998,0.1,60.950001,1.5};
12 texture="dz\structures\military\improvised\data\camonet_east_nohq.paa";
24 texture="#(argb,8,8,3)color(1,1,1,0.5,MCA)";
36 texture="dz\structures\military\improvised\data\camonet_windmask_co.paa";