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2diffuse[]={0.57499999,0.57499999,0.57499999,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.99999917,0.99999917,0.99999917,1};
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114 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
119 texture="dz\structures\walls\data\canal_walls_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0.02,1,1,DTSMDI)";
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169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";