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2diffuse[]={0.60000002,0.60000002,0.60000002,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.23999999,0.23999999,0.23999999,1};
11 texture="dz\structures_bliss\data\accessories\fs_02_accessories_01_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures_bliss\industrial\houses\data\service_station_adshq.paa";
59 texture="dz\structures_bliss\data\accessories\fs_02_accessories_01_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(3.5,5.9)";
76 texture="dz\data\data\env_land_co.paa";