1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\data\concrete\concrete_panel_co.paa";
104 texture="dz\structures_bliss\data\plaster\walls_inter_01_damage_co.paa";
109 texture="dz\structures_bliss\data\roof\hotel_02_roof_co.paa";
114 texture="dz\structures_bliss\data\plaster\plaster02_int_8x8_co.paa";
119 texture="dz\structures_bliss\industrial\houses\data\service_station_mask.paa";
124 texture="dz\structures_bliss\data\concrete\concrete_panel_dtsmdi.paa";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,DTSMDI)";
149 texture="dz\structures_bliss\industrial\houses\data\service_station_adshq.paa";
154 texture="dz\structures_bliss\data\concrete\concrete_panel_nohq.paa";
159 texture="dz\structures_bliss\data\plaster\walls_inter_01_damage_nohq.paa";
164 texture="dz\structures_bliss\data\roof\hotel_02_roof_nohq.paa";
169 texture="dz\structures_bliss\data\plaster\plaster02_int_8x8_nohq.paa";