3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40700001,0.40700001,0.40700001,1};
6specularPower=50.099998;
11 texture="dz\structures_bliss\ruins\proxy\data\case_bedroom_a_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(0.01,0.01)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";