1ambient[]={0.89999998,0.89999998,0.89999998,1};
2diffuse[]={0.89999998,0.89999998,0.89999998,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.15000001,0.15000001,0.15000001,1};
11 texture="dz\characters\masks\data\chainsmask_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
36 texture="dz\characters\data\generic_damage_mc.paa";
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
60 texture="dz\characters\masks\data\chainsmask_smdi.paa";
72 texture="#(ai,32,128,1)fresnel(0.88,1.89)";
84 texture="dz\data\data\env_land_co.paa";