1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.15000001,0.15000001,0.085000001,1};
99 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_co.paa";
104 texture="dz\structures_bliss\ruins\data\burnedhouse_plaster_02_co.paa";
109 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_co.paa";
114 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_co.paa";
119 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_smdi.paa";
124 texture="#(argb,8,8,3)color(0.0,0.0,0.1,1,DTSMDI)";
129 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_smdi.paa";
134 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_smdi.paa";
139 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0,MC)";
144 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_mask.paa";
149 texture="#(argb,8,8,3)color(0.5,0.5,1,1,as)";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
164 texture="dz\structures_bliss\ruins\proxy\data\chair_leisure_fabric_nohq.paa";
169 texture="#(argb,8,8,3)color(0.6,0.6,1,1,NOHQ)";