1ambient[]={0.1,0.1,0.1,1};
2diffuse[]={0,0,0.30000001,1};
3forcedDiffuse[]={0.0099999998,0.0099999998,0.02,1};
5specular[]={0.125,0.125,0.125,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)";
47 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
59 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(0.7,0.9)";
83 texture="dz\data\data\env_land_co.paa";