1ambient[]={0.2,0.2,0.2,1};
3forcedDiffuse[]={0.25,0.25,0.25,1};
4emmisive[]={0.34999999,0.34999999,0.34999999,1};
5specular[]={0.40000001,0.40000001,0.40000001,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\characters\data\generic_damage_mc.paa";
47 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
59 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(0.7,0.9)";
83 texture="dz\data\data\env_land_co.paa";