3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\data\wood\woodfine_01_co.paa";
104 texture="dz\structures_bliss\data\tile\tile_04_co.paa";
109 texture="dz\structures_bliss\data\church_04_glass_co.paa";
114 texture="dz\structures_bliss\data\wood\woodplanksbare_co.paa";
119 texture="dz\structures_bliss\specific\cultural\data\church_04_int_door_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
129 texture="dz\structures_bliss\data\tile\tile_04a_dtsmdi.paa";
134 texture="#(argb,8,8,3)color(0.5,0.05,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0.01,1,1,DTSMDI)";
144 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
149 texture="dz\structures_bliss\specific\cultural\data\church_04_int_door_ads.paa";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="dz\structures_bliss\data\tile\tile_04_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="dz\structures_bliss\data\wood\woodplanksbare_nohq.paa";