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2diffuse[]={0.69999999,0.69999999,0.69999999,1};
3forcedDiffuse[]={0,0,0,0};
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114 texture="dz\structures_bliss\data\concrete\concrete_bare5_co.paa";
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129 texture="dz\structures_bliss\data\roof\church_04_roof_01_dtsmdi.paa";
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169 texture="dz\structures_bliss\data\plaster\plasterwhite_old_nohq.paa";