3forcedDiffuse[]={0,0,0,0};
99 texture="#(argb,8,8,3)color(0,0,0,1,co)";
104 texture="dz\structures_bliss\data\wood\wood_planks_plain_01_co.paa";
109 texture="dz\structures_bliss\data\metal\ladder_proxy_co.paa";
114 texture="dz\structures_bliss\data\roof\church_04_roof_01_co.paa";
119 texture="dz\structures_bliss\ruins\data\churchruin_01_multi_02_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="dz\structures_bliss\data\detailmaps\woodfloor_512_dtsmdi.paa";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\ruins\data\churchruin_01_multi_02_mc.paa";
149 texture="dz\structures_bliss\ruins\data\churchruin_01_multi_02_ads.paa";
154 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="dz\structures_bliss\data\wood\wood_planks_plain_01_nohq.paa";
164 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
169 texture="dz\structures_bliss\data\roof\church_04_roof_01_nohq.paa";