3forcedDiffuse[]={0,0,0,0};
99 texture="dz\structures_bliss\ruins\data\rubble_stone_01_co.paa";
104 texture="dz\structures_bliss\ruins\data\rubble_03_co.paa";
109 texture="dz\structures_bliss\data\concrete\basecooler_concrete_co.paa";
114 texture="#(argb,8,8,3)color(0,0,1,1,co)";
119 texture="dz\structures_bliss\ruins\data\churchruin_01_multi_02_mask.paa";
124 texture="#(argb,8,8,3)color(0.35,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.45,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\ruins\data\churchruin_01_multi_02_mc.paa";
149 texture="dz\structures_bliss\ruins\data\churchruin_01_multi_02_ads.paa";
154 texture="dz\structures_bliss\ruins\data\rubble_stone_01_nohq.paa";
159 texture="dz\structures_bliss\ruins\data\rubble_03_nohq.paa";
164 texture="dz\structures\data\concrete\basecooler_concrete_nohq.paa";
169 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";