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2diffuse[]={0.40000001,0.40000001,0.40000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.40000001,0.40000001,0.40000001,1};
11 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_rust_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_rust_ca.paa";
47 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_as.paa";
59 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_rust_dtsmdi.paa";
71 texture="#(ai,128,1,1)fresnel(0.25,0.01)";
83 texture="dz\data\data\env_co.paa";