1ambient[]={0.1,0.050000001,0.050000001,1};
2diffuse[]={0.1,0.050000001,0.050000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.050000001,0.050000001,0.050000001,1};
11 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_int2_nohq.paa";
23 texture="dz\weapons\data\weapons_destruct_generic_dt.paa";
27 aside[]={-3.0597971e-07,7,0};
28 up[]={-7,-3.0597971e-07,0};
35 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_int2_ca.paa";
47 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_int2_as.paa";
59 texture="dz\vehicles\data\burntmetal_co.paa";
71 texture="#(ai,32,128,1)fresnel(0.57,0.08)";
83 texture="dz\data\data\env_land_co.paa";